How it works
Using these VR headsets, a user can interact in immersive games or apps. They allow people to play games and use apps inside a virtual world. For example, a person could play mini golf with a virtual golf club in their living room.
Users can socialise and play with other people in a Quest game or app, including voice chat. They can pay a monthly subscription to access new games and experiences. Safety tools include the ability to set a personal boundary to prevent other users coming too close, as well as the ability to block and report other people and content.
The device is designed for ages 13 plus, though accounts for children aged 10 to 12 are permitted if parents determine they are ready, for example, if they can understand that virtual content is not real and can set up and stay within physical virtual boundaries.
Parental controls or safety settings available
Meta Quest includes parental supervision tools for young people, accessed through the Meta Horizon mobile app or the Meta Family Center website. New models (Meta Quest 2 onwards) enable parents to create and manage their 10-12 year old child’s account. They can control app access, usage duration, and spending. Social features are restricted by default, but parents can approve specific contacts for their child to communicate with.
Teenagers aged 13 to 17 manage their own accounts but can opt into supervision tools like time limits and app blocks. Meta has introduced safety controls for teenageAI use, and access to specific AI characters is currently paused globally while new protections are developed.