You know that awkward lag on live broadcasts and video conferences, where people speak over each other, communication is stilted and the whole thing is dissatisfying and distracting? While your clients and prospects probably understand why it happens, it’s not making you look particularly slick and it still feels like a distant second to real face-to-face.
The low latency inherent in 5G will transform our virtual interactions with customers, turning them into real-time exchanges, feeling much more natural, whether we’re in the office or on our mobile.
According to the Office for National Statistics 50 per cent of the UK workforce will work remotely by 2020. The quality of sharing and interacting with colleagues in a virtual capacity increasingly becomes more important. With a significant drop in latency, 5G will transform the delivery of real-time HD video connectivity. Team meetings will feel more human, training will feel more immersive.
Because remote working will work better, recruitment won’t be about co-location any more, it’ll be about being a well-connected, network of resources. Hirers will be able to adopt a whole new perspective on the size and reach of the talent pool available to them. This gives businesses a huge opportunity to secure the best talent regardless of location.
Online video is already an important marketing tool but with 5G making latency and buffering a thing of the past, it’s going to be much easier for businesses to use video to deliver a wide range of rich, tailored content. We’ll also be able to make better use of video – with hi-resolution, VR and AR set to make content more engaging, innovative and accessible across all devices and platforms.
Today’s VR headsets require a cord and a powerful processor to be any good at all. 5G releases both of these requirements allowing content to be streamed back and forth between the cloud (where the processing is done) and the headset or wearable directly, without any latency problems.
In the world of VR, you need latency of less than 7ms; headset users experience nausea when latency is over 18-20 ms. With 5G’s sub-5 or sub-2 ms latency, you can get live 3D video to your fully wireless headset and experience events in real-time - kissing goodbye to motion sickness. This makes VR applications much more viable. Expect to see a surge in virtual demos, showrooms and immersive learning experiences.